******** : log created on : Wednesday February 15 2012 @ 20:50:43
20:50:43 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
20:50:43 : [sys] DirectX version : 4.09.00.0904
20:50:43 : [cpu] GenuineIntel [Pentium(R) Dual-Core CPU T4400 @ 2.20GHz] at ~2199MHz.
20:50:43 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:50:43 : [mm] physical memory detected (2097151K/1105676K)
20:50:43 : [mm] virtual memory detected (2097024K/2046052K)
20:50:43 : [mm] Trying to allocate memory pool (153600K)
20:50:44 : [zipfs] base.scs successfully mounted [crc_0x251303ec]
20:50:44 : [zipfs] patch.scs successfully mounted [crc_0xce8d3250]
20:50:44 : [game] 18 WoS Haulin init ver.1.06 (rev. 1969

20:50:44 : Home directory: 'C:/Users/langstein/Documents/18 WoS Haulin'
20:50:44 : exec /home/config.cfg
20:50:44 : [cor] executing /home/config.cfg
20:50:44 : uset g_minicon "0"
20:50:44 : uset g_console "1"
20:50:44 : uset g_trackir "1"
20:50:44 : uset g_developer "0"
20:50:44 : uset g_steering_func_param "0.0"
20:50:44 : uset g_joy_axis_brake_dz "0.0"
20:50:44 : uset g_joy_axis_brake "2"
20:50:44 : uset g_joy_ff_gain "1.0"
20:50:44 : uset g_joy_axis_throttle_dz "0.0"
20:50:44 : uset g_joy_axis_throttle "2"
20:50:44 : uset g_joy_axis_ff "0"
20:50:44 : uset g_joy_axis_combine "1"
20:50:44 : uset g_joy_axis_steer_sens "0.6"
20:50:44 : uset g_joy_axis_steer_dz "0.0"
20:50:44 : uset g_joy_axis_steer "0"
20:50:44 : uset g_fatigue "0"
20:50:44 : uset g_police "0"
20:50:44 : uset g_subtitles "0"
20:50:44 : uset g_clock_24 "1"
20:50:44 : uset g_quality "2"
20:50:44 : uset g_reflection "1"
20:50:44 : uset g_mph "0"
20:50:44 : uset g_show_map "1"
20:50:44 : uset g_points "0.0"
20:50:44 : uset g_atrans "1"
20:50:44 : uset g_flyspeed "0.0"
20:50:44 : uset g_lang "en"
20:50:44 : uset g_colbox "0"
20:50:44 : uset g_texture_usage_stats "0"
20:50:44 : uset g_fps "0"
20:50:44 : uset r_gamma "1"
20:50:44 : uset r_path "10"
20:50:44 : uset r_fullscreen "1"
20:50:44 : uset r_mode "1680x945x16x60"
20:50:44 : uset r_device "gl"
20:50:44 : uset r_driver "gl"
20:50:44 : uset ds8_mix_channels "2"
20:50:44 : uset ds8_mix_depth "16"
20:50:44 : uset ds8_mix_rate "44100"
20:50:44 : uset ds8_reverse_stereo "0"
20:50:44 : uset s_acceleration "0"
20:50:44 : uset s_mix_channels "2"
20:50:44 : uset s_mix_depth "16"
20:50:44 : uset s_mix_rate "44100"
20:50:44 : uset s_sfx_enabled "1"
20:50:44 : uset s_music_enabled "1"
20:50:44 : uset s_sfx_volume "1.0"
20:50:44 : uset s_music_volume "1.0"
20:50:44 : uset s_reverse_stereo "0"
20:50:44 : uset s_device "ds8"
20:50:44 : uset r_quirks "0"
20:50:44 : uset r_anisotropy_factor "0.5"
20:50:44 : uset r_texture_detail "0"
20:50:44 : uset i_force_gain "1.0"
20:50:44 : uset i_feedback "1"
20:50:44 : uset i_joystick2 "-1"
20:50:44 : uset i_joystick1 "-1"
20:50:44 : uset i_deadzone "0.0"
20:50:44 : uset i_device "di8"
20:50:44 : uset m_invert "0"
20:50:44 : uset m_sensitivity "0.33"
20:50:44 : uset m_filter "0"
20:50:44 : uset g_view_dist "1.0"
20:50:44 : [gl] driver: GeForce GT 230M/PCI/SSE2
20:50:44 : [gl] vendor: NVIDIA Corporation
20:50:44 : [gl] version: 3.0.0
20:50:44 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:50:44 : [gl] GL_max_texture_size: 8192
20:50:44 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:50:44 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
20:50:44 : [gl] taking advantage of 'GL_ARB_multitexture'
20:50:44 : [gl] sampler count 4
20:50:44 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
20:50:44 : [gl] taking advantage of 'GL_ARB_texture_compression'
20:50:44 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:50:44 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
20:50:44 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
20:50:44 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:50:44 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
20:50:44 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
20:50:44 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:50:44 : [gl] taking advantage of 'GL_ARB_shader_objects'
20:50:44 : [gl] taking advantage of 'GL_ARB_vertex_shader'
20:50:44 : [gl] taking advantage of 'GL_ARB_fragment_shader'
20:50:44 : [gl] taking advantage of 'GL_ATI_draw_buffers'
20:50:44 : [gl] taking advantage of 'GL_EXT_blend_color'
20:50:44 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:50:44 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
20:50:44 : [gl] taking advantage of 'GL_EXT_rescale_normal'
20:50:44 : [gl] taking advantage of 'GL_EXT_secondary_color'
20:50:44 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
20:50:44 : [gl] taking advantage of 'GL_EXT_texture3D'
20:50:44 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
20:50:44 : [gl] taking advantage of 'GL_EXT_texture_env_add'
20:50:44 : [gl] max anisotropy factor : 16
20:50:44 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:50:44 : [gl] taking advantage of 'GL_NV_register_combiners'
20:50:44 : [gl] taking advantage of 'GL_NV_register_combiners2'
20:50:44 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
20:50:44 : [gl] taking advantage of 'GL_NV_texture_shader'
20:50:44 : [gl] taking advantage of 'GL_NV_texture_shader2'
20:50:44 : [gl] taking advantage of 'GL_NV_texture_shader3'
20:50:44 : [gl] taking advantage of 'GL_NV_fragment_program'
20:50:44 : [gl] taking advantage of 'GL_NV_fragment_program_option'
20:50:44 : [gl] taking advantage of 'GL_NV_fragment_program2'
20:50:44 : [gl] taking advantage of 'GL_NV_vertex_program'
20:50:44 : [gl] taking advantage of 'GL_NV_vertex_program2'
20:50:44 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
20:50:44 : [gl] taking advantage of 'GL_NV_vertex_program3'
20:50:44 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
20:50:44 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:50:44 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ARB_create_context WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
20:50:44 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:50:44 : [gl] taking advantage of 'WGL_ARB_pbuffer'
20:50:44 : [gl] taking advantage of 'WGL_ARB_render_texture'
20:50:44 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
20:50:44 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
20:50:44 : [gl] CDS init: OK
20:50:45 : [gl] SetPixelFormat: OK
20:50:45 : [gl] wglCreateContext: OK
20:50:45 : [gl] OpenGL framebuffer context init OK
20:50:45 : [snd] select device (ds

20:50:45 : [ds8] Available device : Primärer Soundtreiber ().
20:50:45 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{40c0491b-3ff9-4c94-a20f-57305cd0b7f7}).
20:50:45 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{1cabc0e6-7026-45f2-b827-e8e1a231ee85}).
20:50:45 : [ds8] Initialization OK.
20:50:45 : [game] Trying to mount MOD archive: C:/Users/langstein/Documents/18 WoS Haulin/mod/faster-brakes.scs
20:50:45 : [zipfs] C:/Users/langstein/Documents/18 WoS Haulin/mod/faster-brakes.scs successfully mounted [crc_0x3cc1eb14]
20:50:45 : [game] Trying to mount MOD archive: C:/Users/langstein/Documents/18 WoS Haulin/mod/kolalow.scs
20:50:45 : [zipfs] C:/Users/langstein/Documents/18 WoS Haulin/mod/kolalow.scs successfully mounted [crc_0x439d576b]
20:50:45 : [game] Trying to mount MOD archive: C:/Users/langstein/Documents/18 WoS Haulin/mod/mbmp2.scs
20:50:45 : [zipfs] C:/Users/langstein/Documents/18 WoS Haulin/mod/mbmp2.scs successfully mounted [crc_0x2bc858e7]
20:50:45 : [game] Trying to mount MOD archive: C:/Users/langstein/Documents/18 WoS Haulin/mod/mercedes_int.scs
20:50:45 : [zipfs] C:/Users/langstein/Documents/18 WoS Haulin/mod/mercedes_int.scs successfully mounted [crc_0x659e511f]
20:50:45 : [game] Trying to mount MOD archive: C:/Users/langstein/Documents/18 WoS Haulin/mod/planas ferbusa.scs
20:50:45 : [zipfs] C:/Users/langstein/Documents/18 WoS Haulin/mod/planas ferbusa.scs successfully mounted [crc_0x33bd5a50]
20:50:45 : [game] Trying to mount MOD archive: C:/Users/langstein/Documents/18 WoS Haulin/mod/Przyczepa MB MP2.scs
20:50:45 : [zipfs] C:/Users/langstein/Documents/18 WoS Haulin/mod/Przyczepa MB MP2.scs successfully mounted [crc_0x6ee8feb2]
20:50:45 : [game] Trying to mount MOD archive: C:/Users/langstein/Documents/18 WoS Haulin/mod/smoke.scs
20:50:45 : [zipfs] C:/Users/langstein/Documents/18 WoS Haulin/mod/smoke.scs successfully mounted [crc_0xc8ab2652]
20:50:45 : [game] Trying to mount MOD archive: C:/Users/langstein/Documents/18 WoS Haulin/mod/z_motoren.scs
20:50:45 : [zipfs] C:/Users/langstein/Documents/18 WoS Haulin/mod/z_motoren.scs successfully mounted [crc_0xa4600124]
20:50:45 : g_ui_recache
20:50:45 : exit
20:50:48 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
20:50:50 : [model] Model geometry '/vehicle/truck/actros2/actros2.pmg' has incorrect file magic/version 506d6711 - expected magic/version 506d6710
20:50:58 : Loading city data ....
20:51:12 : map /def/economy/initial_saves/easy sanfrancisco Spieler
20:51:12 : Trying to restore game state from (/def/economy/initial_saves/easy)...
20:51:12 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
20:51:12 : [model] Model geometry '/vehicle/truck/actros2/actros2.pmg' has incorrect file magic/version 506d6711 - expected magic/version 506d6710
20:51:12 : Loading resource server data ....
20:51:12 : Loading road data ....
20:51:13 : Loading terrain data ....
20:51:13 : Loading railing data ....
20:51:13 : Loading building data ....
20:51:13 : Loading model data ....
20:51:14 : Loading prefab data ....
20:51:15 : Loading sign data ....
20:51:15 : Loading traffic light data ....
20:51:15 : Loading city data ....
20:51:15 : Loading vegetation data ....
20:51:15 : Loading particles data ....
20:51:15 : Loading hinges data ....
20:51:15 : Loading stamp data ....
20:51:15 : Loading movers data ....
20:51:31 : Map successfully loaded ....