******** : log created on : Monday April 23 2012 @ 17:01:52
17:01:52 : [sys] running on x86 / Windows 7 (version 6.1) /
17:01:52 : [sys] DirectX version : 4.09.00.0904
17:01:52 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 4800+] at ~2505MHz.
17:01:52 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
17:01:52 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 25000000Hz
17:01:52 : [mem] physical memory detected (4192696K/2960688K)
17:01:52 : [mem] virtual memory detected (2097024K/2024896K)
17:01:52 : [mem] Trying to allocate memory pool (819200K)
17:01:52 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
17:01:52 : [ufs] registered symlink from /custom_build/de_de to /
17:01:52 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
17:01:52 : [ufs] Home directory: 'C:/Users/Philipp/Documents/German Truck Simulator'.
17:01:52 : exec /home/config.cfg
17:01:52 : [sys] Executing /home/config.cfg ...
17:01:52 : uset g_minicon "0"
17:01:52 : uset g_console "0"
17:01:52 : uset g_trackir "1"
17:01:52 : uset g_developer "0"
17:01:52 : uset g_cargo_sort "0"
17:01:52 : uset g_save_idx "2"
17:01:52 : uset g_mouse_control "0"
17:01:52 : uset g_steering_func_param "0.0"
17:01:52 : uset g_joy_axis_brake_dz "0.0"
17:01:52 : uset g_joy_axis_brake "5"
17:01:52 : uset g_joy_ff_gain "1.0"
17:01:52 : uset g_joy_axis_throttle_dz "0.0"
17:01:52 : uset g_joy_axis_throttle "1"
17:01:52 : uset g_joy_axis_ff "0"
17:01:52 : uset g_joy_axis_combine "0"
17:01:52 : uset g_joy_axis_steer_sens "0.46"
17:01:52 : uset g_joy_axis_steer_dz "0.0"
17:01:52 : uset g_joy_axis_steer "0"
17:01:52 : uset g_tutorial "0"
17:01:52 : uset g_mirrors "1"
17:01:52 : uset g_fatigue "1"
17:01:52 : uset g_police "1"
17:01:52 : uset g_subtitles "0"
17:01:52 : uset g_clock_24 "1"
17:01:52 : uset g_quality "1"
17:01:52 : uset g_reflection "0"
17:01:52 : uset g_mph "0"
17:01:52 : uset g_atrans "1"
17:01:52 : uset g_flyspeed "100.0"
17:01:52 : uset g_lang "de_de"
17:01:52 : uset g_colbox "0"
17:01:52 : uset r_gamma "1.0"
17:01:52 : uset r_path "5"
17:01:52 : uset r_msaa "4"
17:01:52 : uset r_fullscreen "1"
17:01:52 : uset r_mode "800x600x32x0"
17:01:52 : uset r_device "gl"
17:01:52 : uset r_driver "gl"
17:01:52 : uset g_detail_veg "2"
17:01:52 : uset g_texture_usage_stats "0"
17:01:52 : uset g_fps "0"
17:01:52 : uset g_stream_exts ".ogg;.mp3"
17:01:52 : uset ds8_mix_channels "2"
17:01:52 : uset ds8_mix_depth "16"
17:01:52 : uset ds8_mix_rate "44100"
17:01:52 : uset ds8_reverse_stereo "0"
17:01:52 : uset s_acceleration "0"
17:01:52 : uset s_mix_channels "2"
17:01:52 : uset s_mix_depth "16"
17:01:52 : uset s_mix_rate "44100"
17:01:52 : uset s_sfx_enabled "1"
17:01:52 : uset s_music_enabled "0"
17:01:52 : uset s_sfx_volume "1.0"
17:01:52 : uset s_music_volume "0.76"
17:01:52 : uset s_reverse_stereo "0"
17:01:52 : uset s_device "ds8"
17:01:52 : uset r_vsync "1"
17:01:52 : uset r_quirks "0"
17:01:52 : uset r_anisotropy_factor "0.2"
17:01:52 : uset r_texture_detail "0"
17:01:52 : uset i_force_gain "1.0"
17:01:52 : uset i_feedback "1"
17:01:52 : uset i_joystick2 "-1"
17:01:52 : uset i_joystick1 "0"
17:01:52 : uset i_deadzone "0.0"
17:01:52 : uset i_device "di8"
17:01:52 : uset m_invert "0"
17:01:52 : uset m_sensitivity "0.33"
17:01:52 : uset m_filter "0"
17:01:52 : uset g_view_dist "1.0"
17:01:52 : German Truck Simulator init ver.1.32 (rev. 27280)
17:01:52 : [gl] ICD OpenGL driver detected.
17:01:52 : [gl] driver: ATI Radeon HD 5450
17:01:52 : [gl] vendor: ATI Technologies Inc.
17:01:52 : [gl] version: 4.1.11161 Compatibility Profile Context
17:01:52 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
17:01:52 : [gl] GL_max_texture_size: 16384
17:01:52 : [gl] taking advantage of 'GL_multitexture'
17:01:52 : [gl] Sampler count: 8
17:01:52 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:01:52 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
17:01:52 : [gl] taking advantage of 'GL_texture_border_clamp'
17:01:52 : [gl] taking advantage of 'GL_texture_compression'
17:01:52 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:01:52 : [gl] taking advantage of 'GL_texture_cube_map'
17:01:52 : [gl] taking advantage of 'GL_texture_env_crossbar'
17:01:52 : [gl] taking advantage of 'GL_texture_env_combine'
17:01:52 : [gl] taking advantage of 'GL_texture_rectangle'
17:01:52 : [gl] taking advantage of 'GL_transpose_matrix'
17:01:52 : [gl] taking advantage of 'GL_vertex_buffer_object'
17:01:52 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:01:52 : [gl] Vertex attribute count: 29
17:01:52 : [gl] The attribute count limit clamped down to 16 from 29.
17:01:52 : [gl] taking advantage of 'GL_shader_objects'
17:01:52 : [gl] taking advantage of 'GL_vertex_shader'
17:01:52 : [gl] taking advantage of 'GL_fragment_shader'
17:01:52 : [gl] taking advantage of 'GL_ATI_fragment_shader'
17:01:52 : [gl] taking advantage of 'GL_draw_buffers'
17:01:52 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
17:01:52 : [gl] taking advantage of 'GL_blend_color'
17:01:52 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:01:52 : [gl] taking advantage of 'GL_draw_range_elements'
17:01:52 : [gl] taking advantage of 'GL_rescale_normal'
17:01:52 : [gl] taking advantage of 'GL_secondary_color'
17:01:52 : [gl] taking advantage of 'GL_separate_spcular_color'
17:01:52 : [gl] taking advantage of 'GL_texture3D'
17:01:52 : [gl] taking advantage of 'GL_texture_edge_clamp'
17:01:52 : [gl] taking advantage of 'GL_texture_env_add'
17:01:52 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:01:52 : [gl] Max anisotropy factor: 16
17:01:52 : [gl] taking advantage of 'GL_generate_mipmap'
17:01:52 : [gl] taking advantage of 'GL_framebuffer_object'
17:01:52 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:01:52 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
17:01:52 : [gl] taking advantage of 'WGL_EXT_swap_control'
17:01:52 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:01:52 : [gl] taking advantage of 'GL_ARB_multisample'
17:01:52 : [gl] Detected support for 4x anti-aliasing.
17:01:52 : [gl] Detected support for 2x anti-aliasing.
17:01:52 : [gl] Detected support for 1x anti-aliasing.
17:01:52 : Rendering path available: GL1X
17:01:52 : Rendering path available: ARB1
17:01:52 : Rendering path available: R2XX
17:01:52 : Rendering path available: ARB2
17:01:52 : Rendering path available: GL2X
17:01:52 : [dx9] Direct3D9Ex detected.
17:01:52 : [dx9] Number of adapters found: 1
17:01:52 : [dx9] Adapter #0: ATI Radeon HD 5450 (aticfx32.dll) [driver version: 8.17.10.1099]
17:01:52 : Rendering path available: SM2X
17:01:52 : Rendering path available: SM3X
17:01:53 : [gl] CDS init: OK
17:01:53 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
17:01:53 : [gl] wglCreateContext: OK
17:01:53 : [gl] OpenGL framebuffer context init OK
17:01:53 : [gfx] Created drawable (/procedural/truck0.tobj)
17:01:53 : [gfx] Created drawable (/procedural/truck1.tobj)
17:01:53 : [gfx] Created drawable (/procedural/truck2.tobj)
17:01:53 : [gfx] Created drawable (/procedural/truck3.tobj)
17:01:53 : [gfx] Created drawable (/procedural/truck4.tobj)
17:01:53 : [gfx] Created drawable (/procedural/truck5.tobj)
17:01:53 : [gfx] Created drawable (/procedural/truck6.tobj)
17:01:53 : [gfx] Created drawable (/procedural/truck7.tobj)
17:01:53 : [gfx] Created drawable (/procedural/truck8.tobj)
17:01:53 : [gfx] Created drawable (/procedural/truck9.tobj)
17:01:53 : [gfx] Created drawable (/procedural/dashboard.tobj)
17:01:53 : [gfx] Created drawable (/procedural/close_mirror.tobj)
17:01:53 : [gfx] Created drawable (/procedural/far_mirror.tobj)
17:01:53 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:01:53 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:01:53 : [gfx] Created drawable (/procedural/water_env.tobj)
17:01:53 : [gfx] Created drawable (/procedural/ocean_env.tobj)
17:01:53 : Setting UI reference mode to: 1152x864...
17:01:53 : [snd] select device (ds
17:01:53 : [ds8] Available device : Primärer Soundtreiber ().
17:01:53 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{a53bcf11-33be-4c53-b83b-c58f9d7fdff1}).
17:01:53 : [ds8] Initialization OK.
17:01:53 : [di8] Joystick/GamePad/Wheel device: \bLogitech G27 Racing Wheel USB
17:01:53 : g_ui_recache
17:01:53 : exit
17:01:57 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:01:57 : Loading city data ....
17:01:57 : Loading cargo descriptions ....
17:02:09 : game
17:02:10 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:02:11 : Loading resource server data ....
17:02:11 : Loading road data ....
17:02:11 : Loading terrain data ....
17:02:12 : Loading railing data ....
17:02:12 : Loading building data ....
17:02:12 : Loading model data ....
17:02:12 : Loading prefab data ....
17:02:12 : Loading sign data ....
17:02:12 : Loading traffic lights data ....
17:02:12 : Loading vegetation data ....
17:02:12 : Loading hinges data ....
17:02:12 : Loading stamp data ....
17:02:12 : Loading movers data ....
17:02:12 : Loading animated models ....
17:02:12 : Loading sound item data ....
17:02:12 : Loading live stream data ....
17:02:12 : Loading cargo data ....
17:02:12 : Loading company data ....
17:02:12 : Loading city data ....
17:02:12 : Loading cargo descriptions ....
17:02:12 : Map '/map/germany.mbd' loading started ....
17:02:12 : Map successfully loaded ....
17:02:12 : Starting the saved game (/home/save/1) ...
17:02:36 : exit
17:02:37 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:02:37 : Loading city data ....
17:02:37 : Loading cargo descriptions ....
17:02:39 : quit
17:02:39 : [gfx] Destroying drawable (/procedural/truck0.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/truck1.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/truck2.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/truck3.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/truck4.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/truck5.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/truck6.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/truck7.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/truck8.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/truck9.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/water_env.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
17:02:39 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
17:02:39 : [gl] Context shutdown
17:02:40 : [gl] CDS shutdown: OK
17:02:40 : [sys] process shutdown