************ : log created on : Saturday December 15 2012 @ 16:34:49
00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] AuthenticAMD [AMD F
tm)-6100 Six-Core Processor ] 6 logical processor(s) at ~3314MHz.
00:00:00.000 : [sys] Using 2 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3237275Hz
00:00:00.000 : [mem] physical memory detected (4194303K/4194303K)
00:00:00.000 : [mem] virtual memory detected (4194176K/4118172K)
00:00:00.000 : [mem] Trying to allocate memory pool (204800K)
00:00:00.022 : Disabling color wrap as both color strings are empty
00:00:00.066 : [hashfs] base.scs: Mounted and validated, 34440 entries (8DF09065C61E90AA0E92E6B2175D8A254A6B31255BFE192AE817D70AE5D7024)
00:00:00.113 : [hashfs] def.scs: Mounted and validated, 2305 entries (6B8A04969A41CB52603055080FB5B86724799E797FA140497D73618E4438E42)
00:00:00.159 : [hashfs] locale.scs: Mounted and validated, 108 entries (C6D065FB051FD413315E7871C68B46C2E028B08ECBF11752E51D26135368F70)
00:00:00.160 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (924C55A3A6DA2759FE4984CC227E3B130A6C6D7D71B397A1D47935E0E5F102
00:00:00.160 : [ufs] Home directory: 'C:/Users/Magges/Documents/Euro Truck Simulator 2'.
00:00:00.161 : exec /home/config.cfg
00:00:00.161 : [sys] Executing /home/config.cfg ...
00:00:00.161 : uset r_full_resolution_corrections "0"
00:00:00.161 : uset r_force_color_shadowmaps "0"
00:00:00.161 : uset g_hw_info "1"
00:00:00.161 : uset g_cargo_sort "0"
00:00:00.161 : uset g_tooltip_delay "0.4"
00:00:00.161 : uset g_desktop_fadeout "60"
00:00:00.161 : uset r_segment_cache_static_buffers "1"
00:00:00.161 : uset r_segment_cache_behavior "3"
00:00:00.161 : uset r_use_depth_bounds "1"
00:00:00.161 : uset r_show_light_pixel_coverage "0"
00:00:00.161 : uset r_mirror_scale_y "1"
00:00:00.162 : uset r_mirror_scale_x "1"
00:00:00.162 : uset r_scale_y "1"
00:00:00.162 : uset r_scale_x "1"
00:00:00.162 : uset r_sunshafts "1"
00:00:00.162 : uset r_color_saturation "1.0"
00:00:00.162 : uset r_color_yellow_blue "0.0"
00:00:00.162 : uset r_color_magenta_green "0.0"
00:00:00.162 : uset r_color_cyan_red "0.0"
00:00:00.162 : uset r_color_correction "1"
00:00:00.162 : uset r_dof_filter_size "0.5"
00:00:00.162 : uset r_dof_transition "400.0"
00:00:00.162 : uset r_dof_start "200.0"
00:00:00.162 : uset r_dof "1"
00:00:00.162 : uset r_mlaa_threshold "1.0"
00:00:00.162 : uset r_mlaa "0"
00:00:00.162 : uset r_hdr "1"
00:00:00.162 : uset r_fake_shadows "2"
00:00:00.162 : uset r_sun_shadow_texture_size "2048"
00:00:00.162 : uset r_sun_shadow_quality "2"
00:00:00.162 : uset r_mirror_view_distance "80"
00:00:00.162 : uset r_deferred_mirrors "1"
00:00:00.162 : uset r_deferred "1"
00:00:00.162 : uset r_startup_progress "0"
00:00:00.162 : uset r_setup_done "1"
00:00:00.162 : uset r_gamma "1"
00:00:00.162 : uset r_nv_stereo_mode "2"
00:00:00.162 : uset r_no_frame_tracking "0"
00:00:00.162 : uset r_msaa "0"
00:00:00.162 : uset r_fullscreen "1"
00:00:00.162 : uset r_mode "1920x1080x32x0"
00:00:00.162 : uset r_path ""
00:00:00.162 : uset r_device "gl"
00:00:00.162 : uset g_pedestrian "1"
00:00:00.162 : uset g_light_span_factor "0.5"
00:00:00.162 : uset g_light_distance_factor "0.5"
00:00:00.162 : uset g_vehicle_flare_lights "1"
00:00:00.163 : uset g_auto_traffic_headlights "1"
00:00:00.163 : uset g_auto_traffic "1"
00:00:00.163 : uset g_kdop_preview "0"
00:00:00.163 : uset g_screenshot_on_bug "0"
00:00:00.163 : uset g_developer "0"
00:00:00.163 : uset g_wc_fps "0.0"
00:00:00.163 : uset g_wc_radius "-1.0"
00:00:00.163 : uset g_flyspeed "100.0"
00:00:00.163 : uset g_news "0"
00:00:00.163 : uset g_colbox "0"
00:00:00.163 : uset g_radio_mode "1"
00:00:00.163 : uset g_ignore_low_fps "0"
00:00:00.163 : uset g_truck_light_quality "1"
00:00:00.163 : uset g_truck_light_specular "1"
00:00:00.163 : uset g_gfx_all_scales "0"
00:00:00.163 : uset g_gfx_advanced "1"
00:00:00.163 : uset g_gfx_quality "-1"
00:00:00.163 : uset g_menu_aa_limit "8"
00:00:00.163 : uset g_additional_water_fov "20.0f"
00:00:00.163 : uset g_rain_reflect_hookups "1"
00:00:00.163 : uset g_rain_reflect_actor "1"
00:00:00.163 : uset g_rain_reflect_traffic "1"
00:00:00.163 : uset g_rain_reflect_cache "0"
00:00:00.163 : uset g_rain_reflection "3"
00:00:00.163 : uset g_reflection "1"
00:00:00.163 : uset g_grass_density "1"
00:00:00.163 : uset g_veg_detail "2"
00:00:00.163 : uset g_minicon "0"
00:00:00.163 : uset g_console "0"
00:00:00.163 : uset g_texture_usage_stats "0"
00:00:00.163 : uset g_fps "0"
00:00:00.163 : uset g_stream_exts ".ogg;.mp3"
00:00:00.163 : uset r_vsync "1"
00:00:00.164 : uset r_anisotropy_factor "0.5"
00:00:00.164 : uset r_texture_detail "0"
00:00:00.164 : uset t_averaging_window_length "20"
00:00:00.170 : [lang] Language autodetection: 407
00:00:00.179 : Selected language: de_de
00:00:00.179 : Euro Truck Simulator 2 init ver.1.2.5 (rev. 42233)
00:00:00.180 : [net] LOG INFO: Started
00:00:00.201 : Setting UI reference mode to: 1440x900...
00:00:00.201 : Render device override: gl
00:00:00.201 : [gfx] Selected rendering device: gl
00:00:00.784 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
00:00:01.152 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:00:01.396 : [gl] CDS init: OK
00:00:01.527 : [gl] SetPixelFormat: OK (#3, color 32 bits, depth 24 bits).
00:00:01.609 : [gl] wglCreateContext: OK
00:00:01.648 : [gl] Max anisotropy factor: 16.000000
00:00:01.648 : [gl] driver: AMD Radeon HD 6800 Series
00:00:01.648 : [gl] vendor: ATI Technologies Inc.
00:00:01.649 : [gl] version: 4.2.11414 Compatibility Profile Context
00:00:01.649 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:00:01.649 : [gl] Using ARB3 rendering path
00:00:01.649 : [gl] Setting vsync period to 1 (requested 1)
00:00:01.874 : Game viewport set to: (window aspect ratio=1.7
; viewport bounds=[left=0.00 right=1920.00 bottom=0.00 top=1080.00]
00:00:01.984 : [al] device: OpenAL Soft
00:00:01.984 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:02.176 : [al] vendor: OpenAL Community
00:00:02.176 : [al] version: 1.1 ALSOFT 1.14
00:00:02.176 : [al] renderer: OpenAL Soft
00:00:02.176 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:02.177 : [snd] Started sound update thread
00:00:02.191 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:02.195 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:02.469 : dispatch
00:00:02.725 : exit
00:00:06.423 : uset s_sfx_enabled "1"
00:00:06.423 : uset s_music_enabled "1"
00:00:06.423 : uset s_sfx_volume "1.0"
00:00:06.423 : uset s_music_volume "0.2"
00:00:06.423 : uset s_master_volume "1.0"
00:00:06.423 : uset s_reverse_stereo "0"
00:00:06.423 : uset g_input_configured "1"
00:00:06.424 : uset g_bad_weather_factor "0.07f"
00:00:06.424 : uset g_save_idx "1"
00:00:06.424 : uset g_adviser "1"
00:00:06.424 : uset g_desktop_tutorial "0"
00:00:06.424 : uset g_tutorial "0"
00:00:06.424 : uset g_fatigue "0"
00:00:06.424 : uset g_police "1"
00:00:06.424 : uset g_subtitles "0"
00:00:06.424 : uset g_clock_24 "1"
00:00:06.424 : uset g_trackir "1"
00:00:06.424 : uset g_brake_intensity "1.0f"
00:00:06.424 : uset g_steer_autocenter "1"
00:00:06.424 : uset g_mph "0"
00:00:06.424 : uset g_hshifter_layout "0"
00:00:06.424 : uset g_trans "3"
00:00:06.424 : uset g_lang "de_de"
00:00:08.816 : uset s_sfx_enabled "1"
00:00:08.816 : uset s_music_enabled "1"
00:00:08.816 : uset s_sfx_volume "1.0"
00:00:08.816 : uset s_music_volume "0.2"
00:00:08.816 : uset s_master_volume "1.0"
00:00:08.816 : uset s_reverse_stereo "0"
00:00:08.816 : uset g_input_configured "1"
00:00:08.816 : uset g_bad_weather_factor "0.07f"
00:00:08.817 : uset g_save_idx "1"
00:00:08.817 : uset g_adviser "1"
00:00:08.817 : uset g_desktop_tutorial "0"
00:00:08.817 : uset g_tutorial "0"
00:00:08.817 : uset g_fatigue "0"
00:00:08.817 : uset g_police "1"
00:00:08.817 : uset g_subtitles "0"
00:00:08.817 : uset g_clock_24 "1"
00:00:08.817 : uset g_trackir "1"
00:00:08.817 : uset g_brake_intensity "1.0f"
00:00:08.817 : uset g_steer_autocenter "1"
00:00:08.817 : uset g_mph "0"
00:00:08.817 : uset g_hshifter_layout "0"
00:00:08.817 : uset g_trans "3"
00:00:08.817 : uset g_lang "de_de"
00:00:08.828 : New profile selected: 'Magges'
00:00:09.232 : game
00:00:09.532 : [bullet] Starting physics server: Bullet
00:00:09.562 : Loaded trailers: 75
00:00:09.566 : Loaded small traffic vehicles: 26
00:00:09.568 : Loaded truck traffic vehicles: 8
00:00:09.570 : Loaded traffic trailers: 15
00:00:09.570 : Loaded addon hookups: 16
00:00:09.573 : Loading resource server data ....
00:00:09.573 : Loading road data ....
00:00:09.578 : Loading terrain data ....
00:00:09.584 : Loading railing data ....
00:00:09.589 : Loading building data ....
00:00:09.597 : Loading model data ....
00:00:09.615 : Loading prefab data ....
00:00:09.633 : Loading sign data ....
00:00:09.657 : Loading traffic lights data ....
00:00:09.666 : Loading vegetation data ....
00:00:09.683 : Loading hinges data ....
00:00:09.700 : Loading stamp data ....
00:00:09.715 : Loading movers data ....
00:00:09.733 : Loading ferry data ....
00:00:09.745 : Loading country data ....
00:00:09.765 : Loading sound item data ....
00:00:09.775 : Loading live stream data ....
00:00:09.795 : Loading trigger action data ....
00:00:09.815 : Loading cutscene data ....
00:00:09.825 : Loading cargo data ....
00:00:09.831 : Loading company data ....
00:00:09.845 : Loading city data ....
00:00:09.885 : Map '/map/europe.mbd' loading started ....
00:00:10.754 : Map successfully loaded.
00:00:10.785 : Map initialization started ....
00:00:10.872 : Map initialization finished.
00:00:10.872 : Map load time: 987ms (54 MB)
00:00:11.389 : Detail vegetation database is ready.
00:00:16.800 : quit
00:00:16.800 : Creating save-game file (/home/profile/4D6167676573/save/autosave/game.sii) ...
00:00:16.852 : Game has been auto-saved.
00:00:17.390 : [gl] CDS shutdown: OK
00:00:17.539 : [net] LOG INFO: Stopped
00:00:17.656 : [sys] process shutdown