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Absturz ETS 2

Antworten im Thema: 4 » Der letzte Beitrag (16. Dezember 2012, 10:38) ist von Magges.

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1

Samstag, 15. Dezember 2012, 17:08

Absturz ETS 2

Hallo liebe Gemeinde der virtuellen Könige der Landstraße! Ich bin nun auch seit kurzem stolzer Besitzer von ETS 2 und war zunächst auch überaus von dem Spiel begeistert! Leider habe auch ich das Problem, das das Spiel nach unterschiedlicher Dauer (meist 1-3 Minuten) plötzlich abstürzt, obwohl es vorher einwandfrei lief. Das sieht dann so aus, das das momentane Bild einfriert, der Ton und offenbar auch das Geschehe aber zunächst noch weiter laufen und dann die bekannte Meldung kommt: ETS 2 funktioniert nicht mehr... Ich habe keine Mods eingebaut, jedoch den aktuellsten Patch installiert. Nachfolgend die Log- Datei. Ich hoffe, jemand weiß eine Lösung und sage schon mal ganz herzlich Danke!!
Gruß, Magges.

Spoiler Spoiler

************ : log created on : Saturday December 15 2012 @ 16:34:49
00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] AuthenticAMD [AMD FX(tm)-6100 Six-Core Processor ] 6 logical processor(s) at ~3314MHz.
00:00:00.000 : [sys] Using 2 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3237275Hz
00:00:00.000 : [mem] physical memory detected (4194303K/4194303K)
00:00:00.000 : [mem] virtual memory detected (4194176K/4118172K)
00:00:00.000 : [mem] Trying to allocate memory pool (204800K)
00:00:00.022 : Disabling color wrap as both color strings are empty
00:00:00.066 : [hashfs] base.scs: Mounted and validated, 34440 entries (8DF09065C61E90AA0E92E6B2175D8A254A6B31255BFE192AE817D70AE5D7024)
00:00:00.113 : [hashfs] def.scs: Mounted and validated, 2305 entries (6B8A04969A41CB52603055080FB5B86724799E797FA140497D73618E4438E42)
00:00:00.159 : [hashfs] locale.scs: Mounted and validated, 108 entries (C6D065FB051FD413315E7871C68B46C2E028B08ECBF11752E51D26135368F70)
00:00:00.160 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (924C55A3A6DA2759FE4984CC227E3B130A6C6D7D71B397A1D47935E0E5F1028)
00:00:00.160 : [ufs] Home directory: 'C:/Users/Magges/Documents/Euro Truck Simulator 2'.
00:00:00.161 : exec /home/config.cfg
00:00:00.161 : [sys] Executing /home/config.cfg ...
00:00:00.161 : uset r_full_resolution_corrections "0"
00:00:00.161 : uset r_force_color_shadowmaps "0"
00:00:00.161 : uset g_hw_info "1"
00:00:00.161 : uset g_cargo_sort "0"
00:00:00.161 : uset g_tooltip_delay "0.4"
00:00:00.161 : uset g_desktop_fadeout "60"
00:00:00.161 : uset r_segment_cache_static_buffers "1"
00:00:00.161 : uset r_segment_cache_behavior "3"
00:00:00.161 : uset r_use_depth_bounds "1"
00:00:00.161 : uset r_show_light_pixel_coverage "0"
00:00:00.161 : uset r_mirror_scale_y "1"
00:00:00.162 : uset r_mirror_scale_x "1"
00:00:00.162 : uset r_scale_y "1"
00:00:00.162 : uset r_scale_x "1"
00:00:00.162 : uset r_sunshafts "1"
00:00:00.162 : uset r_color_saturation "1.0"
00:00:00.162 : uset r_color_yellow_blue "0.0"
00:00:00.162 : uset r_color_magenta_green "0.0"
00:00:00.162 : uset r_color_cyan_red "0.0"
00:00:00.162 : uset r_color_correction "1"
00:00:00.162 : uset r_dof_filter_size "0.5"
00:00:00.162 : uset r_dof_transition "400.0"
00:00:00.162 : uset r_dof_start "200.0"
00:00:00.162 : uset r_dof "1"
00:00:00.162 : uset r_mlaa_threshold "1.0"
00:00:00.162 : uset r_mlaa "0"
00:00:00.162 : uset r_hdr "1"
00:00:00.162 : uset r_fake_shadows "2"
00:00:00.162 : uset r_sun_shadow_texture_size "2048"
00:00:00.162 : uset r_sun_shadow_quality "2"
00:00:00.162 : uset r_mirror_view_distance "80"
00:00:00.162 : uset r_deferred_mirrors "1"
00:00:00.162 : uset r_deferred "1"
00:00:00.162 : uset r_startup_progress "0"
00:00:00.162 : uset r_setup_done "1"
00:00:00.162 : uset r_gamma "1"
00:00:00.162 : uset r_nv_stereo_mode "2"
00:00:00.162 : uset r_no_frame_tracking "0"
00:00:00.162 : uset r_msaa "0"
00:00:00.162 : uset r_fullscreen "1"
00:00:00.162 : uset r_mode "1920x1080x32x0"
00:00:00.162 : uset r_path ""
00:00:00.162 : uset r_device "gl"
00:00:00.162 : uset g_pedestrian "1"
00:00:00.162 : uset g_light_span_factor "0.5"
00:00:00.162 : uset g_light_distance_factor "0.5"
00:00:00.162 : uset g_vehicle_flare_lights "1"
00:00:00.163 : uset g_auto_traffic_headlights "1"
00:00:00.163 : uset g_auto_traffic "1"
00:00:00.163 : uset g_kdop_preview "0"
00:00:00.163 : uset g_screenshot_on_bug "0"
00:00:00.163 : uset g_developer "0"
00:00:00.163 : uset g_wc_fps "0.0"
00:00:00.163 : uset g_wc_radius "-1.0"
00:00:00.163 : uset g_flyspeed "100.0"
00:00:00.163 : uset g_news "0"
00:00:00.163 : uset g_colbox "0"
00:00:00.163 : uset g_radio_mode "1"
00:00:00.163 : uset g_ignore_low_fps "0"
00:00:00.163 : uset g_truck_light_quality "1"
00:00:00.163 : uset g_truck_light_specular "1"
00:00:00.163 : uset g_gfx_all_scales "0"
00:00:00.163 : uset g_gfx_advanced "1"
00:00:00.163 : uset g_gfx_quality "-1"
00:00:00.163 : uset g_menu_aa_limit "8"
00:00:00.163 : uset g_additional_water_fov "20.0f"
00:00:00.163 : uset g_rain_reflect_hookups "1"
00:00:00.163 : uset g_rain_reflect_actor "1"
00:00:00.163 : uset g_rain_reflect_traffic "1"
00:00:00.163 : uset g_rain_reflect_cache "0"
00:00:00.163 : uset g_rain_reflection "3"
00:00:00.163 : uset g_reflection "1"
00:00:00.163 : uset g_grass_density "1"
00:00:00.163 : uset g_veg_detail "2"
00:00:00.163 : uset g_minicon "0"
00:00:00.163 : uset g_console "0"
00:00:00.163 : uset g_texture_usage_stats "0"
00:00:00.163 : uset g_fps "0"
00:00:00.163 : uset g_stream_exts ".ogg;.mp3"
00:00:00.163 : uset r_vsync "1"
00:00:00.164 : uset r_anisotropy_factor "0.5"
00:00:00.164 : uset r_texture_detail "0"
00:00:00.164 : uset t_averaging_window_length "20"
00:00:00.170 : [lang] Language autodetection: 407
00:00:00.179 : Selected language: de_de
00:00:00.179 : Euro Truck Simulator 2 init ver.1.2.5 (rev. 42233)
00:00:00.180 : [net] LOG INFO: Started
00:00:00.201 : Setting UI reference mode to: 1440x900...
00:00:00.201 : Render device override: gl
00:00:00.201 : [gfx] Selected rendering device: gl
00:00:00.784 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
00:00:01.152 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:00:01.396 : [gl] CDS init: OK
00:00:01.527 : [gl] SetPixelFormat: OK (#3, color 32 bits, depth 24 bits).
00:00:01.609 : [gl] wglCreateContext: OK
00:00:01.648 : [gl] Max anisotropy factor: 16.000000
00:00:01.648 : [gl] driver: AMD Radeon HD 6800 Series
00:00:01.648 : [gl] vendor: ATI Technologies Inc.
00:00:01.649 : [gl] version: 4.2.11414 Compatibility Profile Context
00:00:01.649 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:00:01.649 : [gl] Using ARB3 rendering path
00:00:01.649 : [gl] Setting vsync period to 1 (requested 1)
00:00:01.874 : Game viewport set to: (window aspect ratio=1.78); viewport bounds=[left=0.00 right=1920.00 bottom=0.00 top=1080.00]
00:00:01.984 : [al] device: OpenAL Soft
00:00:01.984 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:02.176 : [al] vendor: OpenAL Community
00:00:02.176 : [al] version: 1.1 ALSOFT 1.14
00:00:02.176 : [al] renderer: OpenAL Soft
00:00:02.176 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:02.177 : [snd] Started sound update thread
00:00:02.191 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:02.195 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:02.469 : dispatch
00:00:02.725 : exit
00:00:06.423 : uset s_sfx_enabled "1"
00:00:06.423 : uset s_music_enabled "1"
00:00:06.423 : uset s_sfx_volume "1.0"
00:00:06.423 : uset s_music_volume "0.2"
00:00:06.423 : uset s_master_volume "1.0"
00:00:06.423 : uset s_reverse_stereo "0"
00:00:06.423 : uset g_input_configured "1"
00:00:06.424 : uset g_bad_weather_factor "0.07f"
00:00:06.424 : uset g_save_idx "1"
00:00:06.424 : uset g_adviser "1"
00:00:06.424 : uset g_desktop_tutorial "0"
00:00:06.424 : uset g_tutorial "0"
00:00:06.424 : uset g_fatigue "0"
00:00:06.424 : uset g_police "1"
00:00:06.424 : uset g_subtitles "0"
00:00:06.424 : uset g_clock_24 "1"
00:00:06.424 : uset g_trackir "1"
00:00:06.424 : uset g_brake_intensity "1.0f"
00:00:06.424 : uset g_steer_autocenter "1"
00:00:06.424 : uset g_mph "0"
00:00:06.424 : uset g_hshifter_layout "0"
00:00:06.424 : uset g_trans "3"
00:00:06.424 : uset g_lang "de_de"
00:00:08.816 : uset s_sfx_enabled "1"
00:00:08.816 : uset s_music_enabled "1"
00:00:08.816 : uset s_sfx_volume "1.0"
00:00:08.816 : uset s_music_volume "0.2"
00:00:08.816 : uset s_master_volume "1.0"
00:00:08.816 : uset s_reverse_stereo "0"
00:00:08.816 : uset g_input_configured "1"
00:00:08.816 : uset g_bad_weather_factor "0.07f"
00:00:08.817 : uset g_save_idx "1"
00:00:08.817 : uset g_adviser "1"
00:00:08.817 : uset g_desktop_tutorial "0"
00:00:08.817 : uset g_tutorial "0"
00:00:08.817 : uset g_fatigue "0"
00:00:08.817 : uset g_police "1"
00:00:08.817 : uset g_subtitles "0"
00:00:08.817 : uset g_clock_24 "1"
00:00:08.817 : uset g_trackir "1"
00:00:08.817 : uset g_brake_intensity "1.0f"
00:00:08.817 : uset g_steer_autocenter "1"
00:00:08.817 : uset g_mph "0"
00:00:08.817 : uset g_hshifter_layout "0"
00:00:08.817 : uset g_trans "3"
00:00:08.817 : uset g_lang "de_de"
00:00:08.828 : New profile selected: 'Magges'
00:00:09.232 : game
00:00:09.532 : [bullet] Starting physics server: Bullet
00:00:09.562 : Loaded trailers: 75
00:00:09.566 : Loaded small traffic vehicles: 26
00:00:09.568 : Loaded truck traffic vehicles: 8
00:00:09.570 : Loaded traffic trailers: 15
00:00:09.570 : Loaded addon hookups: 16
00:00:09.573 : Loading resource server data ....
00:00:09.573 : Loading road data ....
00:00:09.578 : Loading terrain data ....
00:00:09.584 : Loading railing data ....
00:00:09.589 : Loading building data ....
00:00:09.597 : Loading model data ....
00:00:09.615 : Loading prefab data ....
00:00:09.633 : Loading sign data ....
00:00:09.657 : Loading traffic lights data ....
00:00:09.666 : Loading vegetation data ....
00:00:09.683 : Loading hinges data ....
00:00:09.700 : Loading stamp data ....
00:00:09.715 : Loading movers data ....
00:00:09.733 : Loading ferry data ....
00:00:09.745 : Loading country data ....
00:00:09.765 : Loading sound item data ....
00:00:09.775 : Loading live stream data ....
00:00:09.795 : Loading trigger action data ....
00:00:09.815 : Loading cutscene data ....
00:00:09.825 : Loading cargo data ....
00:00:09.831 : Loading company data ....
00:00:09.845 : Loading city data ....
00:00:09.885 : Map '/map/europe.mbd' loading started ....
00:00:10.754 : Map successfully loaded.
00:00:10.785 : Map initialization started ....
00:00:10.872 : Map initialization finished.
00:00:10.872 : Map load time: 987ms (54 MB)
00:00:11.389 : Detail vegetation database is ready.
00:00:16.800 : quit
00:00:16.800 : Creating save-game file (/home/profile/4D6167676573/save/autosave/game.sii) ...
00:00:16.852 : Game has been auto-saved.
00:00:17.390 : [gl] CDS shutdown: OK
00:00:17.539 : [net] LOG INFO: Stopped
00:00:17.656 : [sys] process shutdown

LKW-Master

unregistriert

2

Samstag, 15. Dezember 2012, 17:15

Das ist aber nicht die Log nach dem Absturz!

Actros Trucker

Gliederzug-Fahrer

  • »Actros Trucker« ist männlich

Beiträge: 221

Wohnort: Bayern

Danksagungen: 829

  • Nachricht senden

3

Samstag, 15. Dezember 2012, 17:28

Seltsam... es ist keine Fehlermeldung o.Ä. in der Log zu sehen :hmm:

Vielleicht kommt dein PC nicht mit den Grafikeinstellungen zurecht? Stelle mal probeweise alles so niedrig wie möglich, um zu sehen ob es dann immer noch abstürzt.
Wenn es wieder abstürzt, dann muss es etwas anderes sein...
ETS Creative Map by Schiene - Scania R420 by HubertusX, Skin by mic_haj - Coolliner by newS, Skin by mic_haj

hansdampf

unregistriert

4

Samstag, 15. Dezember 2012, 19:35

Du spielst das im Vollbild bei 1920x1080, aber wieso in Open Gl? Warum nicht normal unter DirectX?
Die Opengl-Fehlersuche verabschiedet sich bei mir auch ständig...

Ich würde das mal wieder umschalten. Ansonsten guck mal, ob das Game mit besagter Auflösung auch im Fenstermodus abschmiert. Sowohl in Gl als auch DX.

MfG,
hansdampf

5

Sonntag, 16. Dezember 2012, 10:38

Absturz ETS 2

Hallo Leute, ich habe die Ursache des Problems mittlerweile gefunden: In dem GraKa- Steuerungsprogramm war der Modus "Graphiks Overdrive" mit Übertaktung u.ä. aktiviert, was die GraKa offenbar früher oder später abschmieren ließ..Seit der Deaktivierung läuft das Spiel auch auf hohen Einstellungen problemlos :thumbsup: ! Danke nochmal für eure Hilfe und weiterhin frohes Zocken, Magges.

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