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One of the major features of the 1.35 Update, for both American Truck Simulator and Euro Truck Simulator 2, was the addition of the GPS Voice Navigation functionality - and the welcome party was great! Check how it works now, with 9 supported languages and you can look forward to another 6 soon to come.
More on SCS Software Blog
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Today we have some work-in-progress screenshots of new delivery points represented by local industries. The Utah map expansion will offer many brand new and unique ones. All of those are very important as a part of the in-game economy.
Let's start with the petroleum industry - something that has always been demanded by our community for both American and Euro Truck Simulator 2. In Utah, you'll be able to witness (and work for) this industry's complete circle. From building a new rigging/oil rig to transferring it for storage purposes from the mining and fracking sites. And as in reality, you'll come across potash warehouses too.
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It's time for us to start our engines and shift into gear for our upcoming release for American Truck Simulator.
We are happy to share with you that Utah will be released in November 2019!
We are also excited to share with you a short amount of gameplay footage from Utah featuring vast landscapes, beautiful historic towns, well-known landmarks and some of the state's famous red rocks.
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Zitat
Before the luxury of GPS navigation, making a journey across multiple states was tough work. Opening large paper maps, trying to pinpoint your location and looking for landmarks often made a driver's job very frustrating. However, there was one thing that kept truckers in the know of their location, The Welcome Sign.
Famously found on state borders (and also on Instagram), it is a sure sign that you are entering a new province. Each one decorated with their own unique artwork which often depicts famous landmarks or national parks, and the state's slogan.
However, in some US States, these signs are often found as you enter a new town. Appearing in all different shapes and sizes, they are often designed around the cities slogan and surroundings. They also feature landmarks unique to the town, such as universities and museums.
So you can be sure wherever your journey leads you, Utah and its signs welcome you and the millions of travelers that pass by them every year. Want to visit Utah early? Join us for our stream which will be broadcasted LIVE on Twitch and Steam with SCS team members, Alex (LondonLad), Mrazik and Raven from 15:00 UTC (17:00 CEST) who will be talking about the development and design of Utah.
Don't miss out on visiting this brand new state in American Truck Simulator, add Utah to your wishlist!
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Zitat
A drive through Utah isn't all rocks and desert, driving north of the state you will come across the more populated towns and cities including the bustling metropolis Salt Lake City, which serves as a major hub for industries, businesses, and transport.
Utah's capital city is a crucial point in the state's road infrastructure, as it connects the I-15 & I-80 interstates right next to the city's downtown area. As many of you will drive on these routes, we recommend slowing down just a little to catch a glimpse of the beautiful skyline of the city.
Like many U.S cities, Salt Lake was constructed on a grid system, which creates these beautiful long streets allowing drivers to see right into the heart of the city and beyond. From towering office buildings to the religious Salt Lake City Temple, you will find the city to be very much alive and bustling with traffic.
On your travels, you will also find many different and maybe surprising locations surrounding the city. From water parks to the great salt lakes that gave the capital its name. Be sure to add Utah for American Truck Simulator to your Steam Wishlist to be the first to visit:
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Zitat
With the final touches being made to the upcoming map expansion we are excited to announce the release date of the latest map addition to American Truck Simulator.
Utah map expansion will be published on the 7th of November 2019
We hope that this trailer will give you a tantalizing glimpse of what you will be able to explore for yourself very soon.
And as you can see, Utah will be rich in content for drivers to explore. Main features include:
3.500 miles of road network
10 major cities (Salt Lake City, St. George, Moab)
New quarries and mines including the largest open excavation Kennecott Copper Mine
Expanded oil industry (oil mining sites, oil storage sites)
Improved agriculture production chain (country stores, feed mills)
Famous landmark sites: Great Salt Lake, Monument Valley, Virgin River Canyon
Over 260 recognizable natural and man-made landmarks
12 well-known truck stops
New and improved process of landscape creation
Utah achievements to unlock
Included with the release of Utah will be 2 new and challenging Special Transport DLC missions. With loads starting from Vernal to Salt Lake City (Kennecott Copper Mine) and from Provo to Price (Oil Industry), can you complete the task of delivering these challenging loads?
From the famous red rocks all the way to the Great Salt Lake, we can't wait for you haul and explore this beautiful state. Make sure to add Utah to your wishlist on Steam and be the first to be notified of its release on November 7th!
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Zitat
If you were to look at a population density map of Utah, you will find that a majority of citizens live in the northern part of the state in larger cities such as Salt Lake City and Provo. However this doesn't make the rest of the state a ghost town, you can find towns small and large spread across the entire region.
From country homes to sprawling residential areas, you will comes across many different kinds of dwellings on your travels in Utah. Each residential area has its own unique look and feel, with some homes even being historic to the town.
Want to learn about the creation process of Utah? Join us for our stream which will be broadcasted LIVE on Twitch and Steam with SCS team members, Alex (LondonLad), Duff and Raven on the 5th of November (tomorrow) from 16:00 UTC (17:00 CET) who will be talking about the states' development and design.
Be sure to add Utah to your Steam Wishlist to be notified of its release on November 7th!
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You saw what's coming (that's right - Utah is almost here!) and you know what needs to come before - American Truck Simulator Update 1.36 is here!
And before we get to the details, we'd like to thank every single one of you for all your help - with your bug reports, opinions and general feedback during the Public Beta. While the changelog isn't as big as the previous one, the system changes are huge and the impacts unpredictable in some parts of our game so your help was vital in catching all the major issues.
The most important change is the upgrade to DirectX 11, which allows us to drop DirectX 9 completely and the limitations it presented. Public Beta feedback shows that most of our players have enjoyed a nice FPS increase. Since our game's minimum requirements for Windows already support DX11, we do hope you'll all enjoy the improved performance.
Besides that, you'll get three new trailers, some map improvements and rebuilds, plus a nice number of new features, including a long-requested feature for drivers, trucks and trailers to be visible on the manager map!
For those wishing to see a more detailed changelog, please read the Public Beta article, or check out our changelog video
To enjoy Update 1.36, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.
Some mods, however, may not have been updated yet - this update can effectively break them; remember that you can always stay on 1.35 or an even older branch. Follow these instructions to access and select them: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → select the version you want.
Also, check our modding wiki to get details pertaining to mods for the game.
Changelog:
MAP
Santa Cruz (CA) revamped
Flagstaff (AZ) revamped
California speed limit improvements
Oregon and New Mexico speed limit and general sign improvements
New Special Transport routes (Utah DLC)
VEHICLES
Grain hopper trailer (ownable)
Bulk feed trailer (ownable)
Frac-tank trailer
FEATURES
Avoid pins for GPS navigation
New AI vehicles + all police paint jobs corrected
Drivers / Trucks / Trailer visible on manager map
DirectX 11 full support (DirectX 9 removed)
Chinese and other non-Latin character input (IME)
Anti-aliasing improvements (SMAA, electric-wires)
New loading screens
MOD
Sun profile changes (HDR)
License plate changes for AI (data-driven types, background texture data)
Dashboard display UI elements (digital gauges, fuel consumption bar)
Map editor history (undo/redo)
Continuous selection of nodes
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The day has come - and so has Utah! Preparations for the release party are in full speed, as well as for the events that will follow the release.
Utah map expansion will be released today at around 18:00 UTC (19:00 CET)
Free Weekend for American Truck Simulator from 7.11. 18:00 to 11.11. 18:00 UTC
To commemorate the 4th map expansion (5th should we count Arizona), with kind cooperation with Valve, we're having a FREE Weekend (7.11. 18:00 UTC to 11.11. 18:00 UTC)! Which means that ANYONE can download American Truck Simulator on Steam and play it throughout the weekend with everything you get when you buy the base game. The Free Weekend will start at the same moment as Utah's release.
Getting into Utah soon will get you a nice little gift too - a Bee cabin toy to accompany you on your travels!
We'll give you the guide shortly, but we're going to leave a few days to those curious souls willing to find a way to get the Bee by themselves!
Zitat
Sound plays a very important role in interactive games, which is why we are very excited to introduce a new sound engine to the worlds of Euro Truck Simulator 2 and American Truck Simulator in the near future.
FMOD is a proprietary sound effects engine that will allow us to make really dynamic and complex audio. We have been working on implementing it for a long time already, and our sound designer has already poured hundreds of hours into implementing new vehicle sounds. Eventually, the changes to our soundscape will be more profound as we plan to revisit ambient sound sources all around the environment, this is planned to appear in the game through a series of follow-up updates. The feedback we receive from our community will surely play an important role in how we tune and tweak the sfx in future updates, we expect it to take some iterations.
Another part of the community that might be excited (or nervous) for such a change is our modders. Honestly, they will need to start from scratch to plug their sounds back into the game, as the changes in data structures are considerable. This update will make most existing sound mods incompatible. The silver lining is that the new wealth of features in the sound library will allow for way more fidelity especially with vehicle sounds, so we hope that the deep changes we are coming with will be appreciated. FMOD offers a free application for everyone to use, so mod creators will have the some power available to them as our own sound department. To help with the transition, we also plan on releasing some useful tutorials to help you become familiar with this new software.
For those with an eye for detail, you may have noticed a picture we shared across our social media channels this past weekend to tease you. Did you spot it? A long-awaited requested feature will be made possible with this FMOD update - the ability to roll down your truck windows! Look out for a more detailed blog post in a few days!
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